How to sell your solution convincingly?
Neu-Ulm University of Applied Sciences
May 18, 2026
After this session, you should be able to:
Think of a pitch you remember.
In pairs, share one pitch (a product, a project, an idea) that genuinely convinced you, or one that visibly failed to convince its audience.
What made it stick, or fall flat?
05:00
Great ideas are a dime a dozen. What separates the dreamers from the doers is the ability to convince others to get behind the idea. This could mean securing funding, getting buy-in from colleagues, or attracting customers.
Without that ability to sell,
your ideas are likely to stay just that: ideas.
This is your unique opportunity to present your idea to the board.
You have 12 minutes to raise the funds for the market-ready development of your solution.
Decision-makers will judge your solution along three dimensions:
The board is your audience for this exam.
It is not the only audience this skill serves.
The same logic applies whenever you pitch to people who decide:
Throughout this unit, decision-makers refers to the general role; the board refers to your specific audience on pitch day.
You have (hopefully) spent weeks on the problem.
Your audience will spend minutes on it.
Your group has investigated the challenge, talked to stakeholders, and tested ideas. Decision-makers have not, or have done so under very different conditions.
That gap is your central communication problem.
Problem understanding fails
Even the best solution lands in a vacuum. Decision-makers never feel the pain your solution would solve.
Solution falls short
A sharp problem framing raises expectations. A weak solution then disappoints decision-makers twice: once for the problem, once for itself.
You have to earn the right to talk about your solution.
The price of admission is a problem framing decision-makers recognise as their own.
This is also why the first minutes of the pitch are disproportionately important. You earn (or fail to earn) the right to spend the remaining ten minutes on your solution within the first two.
Practically, this changes how you draft the deck. Most student groups start with the solution slides because that is where they have invested the most effort. Draft the problem slides first, get them right, and only then build the solution slides to match.
Make your
problem statement
stick.
Demonstrate understanding of the stakeholders, their values, and their interests before you offer a solution.
Based on the tools and templates discussed so far, you could use the following template to formulate your problem statement:
For [stakeholder], who [situation/pain],
the challenge is [problem].
If unresolved, [consequence].
[Decision-makers] care because [their priority].
On point; no jargon; no solutioning yet.
These are often three different people.
Lead with the first; address the second; do not forget the third.
Your map of the problem and the one decision-makers carry into the room rarely overlap.
Side by side, the gap looks like this:
What you know:
What decision-makers care about:
Connect their slice back to your depth, not the other way around.
Sharpen the problem your audience will hear first.
In your project group, run three rounds:
Be ready to send me your statement to the plenary at the end.
10:00
Aristotle suggested that any spoken or written communication intended to persuade contains three key rhetorical elements:
Logos
Appeals to the audience’s reason, building up logical arguments.
Ethos
Appeals to status or authority so that listeners trust the speaker.
Pathos
Appeals to the emotions, e.g., making the audience feel concerned or hopeful.
Guber (2007) argues that a story persuades when it carries four truths:
Behind every good story is a well-thought-out structure that forms its backbone. The essential elements are:
Characters
Setup or conflict
Sequence of events (plot)
Resolution
Build the backbone of your pitch.
In your project group, fill in the narrative map for your own pitch. Work on a single sheet or shared canvas; keep each element to one or two sentences.
Your map stays inside the group; nothing is shared with the plenary.
15:00
Show, don’t tell.
When you are selling your idea,
the audience must first buy you.
Make sure the audience trusts that you have recognised the problem correctly and can lead the solution to success.
Everything starts with an idea,
but this is only the beginning.
Present a roadmap: a plan for translating the idea into actions and results.
A defensible default split for a 12-minute pitch:
| Section | Time |
|---|---|
| Hook and problem | 3 min |
| Approach and solution | 3 min |
| Prototype demo | 3 min |
| Value, roadmap, ask | 2 min |
| Buffer | 1 min |
The main criterion is how convincing your pitch and solution are.
In addition, we look at: