DI in Industry (DIiI)
Neu-Ulm University of Applied Sciences
February 20, 2025
Although online sales have increased significantly over the last decade, many consumers still report dissatisfaction and pursue frequent product returns due to products not meeting their needs 1.
Particularly uncertainty about the product causes these effects.
Modern visualization sytems are expected to attenuate the negative effects of unfamiliar experience goods on product returns and consumer satisfaction.
Product uncertainty is defined as the consumer’s difficulty in evaluating product attributes and predicting how a product will perform in the future (Arrow, 2004).
Product uncertainty was shown to comprise description uncertainty and performance uncertainty (uncertainty about product quality) (Dimoka et al., 2012).
Unlike traditional retail, customers are unable to physically inspect or evaluate products before making a purchase, resulting in greater performance uncertainty (Hong & Pavlou, 2014).
However, it is not enough for a product to be described thoroughly and expected to perform well; the product must fit the consumer’s individual preferences.
Product fit uncertainty can be defined as the degree to which a consumer cannot assess whether a product’s attributes match her preference (Hong & Pavlou, 2014).
The nature of product fit uncertainty is an information problem, reflecting consumers’ difficulty in assessing if a product fits to their preferences.
Product fit unvertainty was shown to have a more influential effect on product returns than did quality uncertainty (Hong & Pavlou, 2014).
Particularly when concerned with experience goods (i.e., products whose attributes are hard to transfer from one party to another) with which consumers are not familiar (i.e., low product familiarity).
Retailers could lower information asymmetry by providing diagnostic product descriptions, or include credibility signals such as third-party product assurances, warranties, or customer reviews (Dimoka et al., 2012).
Reducing product fit uncertainty requires provision of opportunities for direct product experiences.
However, these measures are costly for retailers (additional shipping and handling costs) and/or are not viable or innaproriate in certain cases (e.g., customized products, personal care products or products that require assembly).
(Online) markets should use modern visualization systems to reduce product fit uncertainty, especially for experience goods (Hong & Pavlou, 2014).
Such systems should
Augmented reality (AR) is a technology that superimposes virtual objects onto a live view of physical environments, helping users visualize how these objects fit into their physical world (Tan et al., 2022).
In contrast to AR, blending virtual elements into physical environments in real-time, virtual reality (VR) immerses users in a completely digital environment—users are virtually transported to an artificial, simulated world, and are entirely shut out of their surroundings (Tan et al., 2022).
The unique capabilities of AR present marketers with new opportunities to engage customers and transform the brand experience (Tan et al., 2022).
The value of AR lies in its ability to both
AR helps to reduce product fit uncertainty as it enables customers to evaluate products as if they are interacting with the actual products (Tan et al., 2022).
See https://www.wsj.com/articles/SB121020824820975641