DI in Industry (DIiI)
Neu-Ulm University of Applied Sciences
February 26, 2025
To continually innovate, firms are opening their boundaries to engage external expertise.
Instead of simply collaborating with a select few known external parties, firms are increasingly innovating using crowdsourcing.
A challenge faced by a firm are broadcasted in an open call to individuals with relevant expertise outside the firm to become involved in solving the challenge (instead of asking internal research and development departments to solve the challenge) (Howe et al., 2006)
Crowdsourcing is a type of participative online activity in which an individual, an institution, a non-profit organization, or company proposes to a group of individuals of varying knowledge, heterogeneity, and number, via a flexible open call [i.e., announcement], the voluntary undertaking of a task.
(Arolas & Ladrón-de-Guevara, 2012, p. 9)
Crowdsourcing can be applied to multiple tasks including innovation (e.g., new products and services or changes to practices and processes)
We define innovation in a crowdsourcing context as the public generation of innovative solutions to a complex problem posed by the company sponsoring the challenge call. (Majchrzak & Malhotra, 2013, p. 258)
The theoretical basis for crowdsourcing being generative of innovation is the value of expertise diversity.
There is empirical evidence that a large diverse crowd of independent strangers performs better on certain types of challenges than a few experts (e.g., sports, stock forecasting) (Brabham, 2013)
Participation architectures refer to sociotechnical systems design elements that encourage and integrate contributions made by participants to an open online forum focused on developing innovative solutions, such as open source software or Wikipedia
(Majchrzak & Malhotra, 2013, p. 258).
These architectures vary along multiple dimensions, including:
Crowdsourcing challenges may range from calls for incremental innovation such as improvements in existing product lines (e.g., Lego World Builder) or to calls for radical innovation such as developing entirely new service models (e.g., OpenIDEO) (Majchrzak & Malhotra, 2013, p. 259).
Design choices in the production dimensions include:
Co-creation boundary management refers to the basis by which individuals with certain identities are given preference over others when encouraging participation including incentive structures and intellectual property protections (Jarvenpaa & Lang, 2011).
Majchrzak & Malhotra (2013, p. 259) distinguish between outcome-based crowdsourcing and contribution-based crowdsourcing architectures.
In for-profit crowdsourcing projects, both types usually include that the members exchange IP for the opportunity to win a prize.
Collaborative discourse that leads to generative co-creation is a foundational requirement for innovation.
Generative co-creation is defined as a series of interactions in which different assumptions and perspectives are discussed in order to surface and resolve critical trade offs that were unresolvable previously (Majchrzak & Malhotra, 2013, p. 265).
According to Majchrzak & Malhotra (2013), following tensions need to be addressed:
Options to manage the tension of simultaneously encouraging competition and collaboration include (Majchrzak & Malhotra, 2013):
Making not only the idea generation but also the knowledge evolution transparent to the crowd helps increase the time crowd members spend on idea evolution (Majchrzak & Malhotra, 2013):
Options for managing the need for familiarity with collaborators for creative abrasion include (Majchrzak & Malhotra, 2013):