Creating knowledge via the design of innovative artifacts
Neu-Ulm University of Applied Sciences
August 30, 2023
A research paradigm in which a designer answers questions relevant to human problems via the creation of innovative artifacts, thereby contributing new knowledge to the body of scientific evidence (A. Hevner and Chatterjee 2010).
A focus on artifacts: design, application & evaluation
Design science research in IS addresses what are considered to be wicked problems (A. Hevner and Chatterjee 2010, 22:11).
Technological advances are the result of innovative, creative design science process.
E.g., modelling languages, intelligent agents, the internet, and process mining
A primary criterion for evaluating design science is the demonstrated utility of the design artifact, which also presents a significant challenge.
Utility refers to an improvement that goes beyond the current level of usefulness. This definition also implies three essential criteria that must be fulfilled:
Guideline | Description |
---|---|
Design as an artifact | DSR must produce a viable artifact in the form of a construct, a model, a method, or an instantiation |
Problem relevance | The objective of DSR is to develop technology- based solutions to important and relevant business problems |
Design evaluation | The utility, quality, and efficacy of a design artifact must be rigorously demonstrated via well-executed evaluation methods |
Research contributions | Effective DSR must provide clear and verifiable contributions in the areas of the design artifact, design foundations, and/or design methodologies |
Research rigor | DSR relies upon the application of rigorous methods in both the construction and evaluation of the artifact |
Design as a search process | The search for an effective artifact requires utilising available means to reach desired ends while satisfying laws in the problem environment |
Communication of research | DSR must be presented effectively both to technology-oriented as well as management-oriented audiences |
Level of contribution | Suitable artifact | Example |
---|---|---|
Well-developed design theory about embedded phenomena | Design theories (mid-range and grand theories) | Markus, Majchrzak, and Gasser (2002) |
Nascent design theory knowledge in the form of design principles | Constructs, methods, models, design principles, technological rules | Seidel et al. (2018) |
Situated implementation of an artifact | Instantiations (software products or implemented processes) | Ketter et al. (2016) |