Design science

Creating knowledge via the design of innovative artifacts

Andy Weeger

Neu-Ulm University of Applied Sciences

August 30, 2023

Overview

A research paradigm in which a designer answers questions relevant to human problems via the creation of innovative artifacts, thereby contributing new knowledge to the body of scientific evidence (A. Hevner and Chatterjee 2010).

A focus on artifacts: design, application & evaluation

Nature of the problem

Design science research in IS addresses what are considered to be wicked problems (A. Hevner and Chatterjee 2010, 22:11).

  • Unstable requirements and constraints based on ill-defined environmental contexts,
  • complex interactions among subcomponents of the problem,
  • inherent flexibility to change design processes as well as design artifacts (i.e., malleable processes and artifacts),
  • a critical dependence upon human cognitive abilities (e.g., creativity) to produce effective solutions, and
  • a critical dependence upon human social abilities (e.g., teamwork) to produce effective solutions

Technological advances are the result of innovative, creative design science process.

E.g., modelling languages, intelligent agents, the internet, and process mining

The artifact as knowledge

Objective of Design Science Research (A. Hevner and Chatterjee 2010)

 

 

Process

Overview

A three cycle view of design science research (A. R. Hevner 2007)

 

 

 

Evaluation criteria

A primary criterion for evaluating design science is the demonstrated utility of the design artifact, which also presents a significant challenge.

Utility refers to an improvement that goes beyond the current level of usefulness. This definition also implies three essential criteria that must be fulfilled:

  1. The demonstrated utility of the artifact should be innovative and original.
  2. The artifact’s should bring about a positive difference when compared to existing solutions.
  3. The artifact’s superiority in utility should be convincingly proven through a thorough evaluation.

Phases

Phases of design science research (Peffers et al. 2007)

 

 

 

 

 

Guidlelines

Guideline Description
Design as an artifact DSR must produce a viable artifact in the form of a construct, a model, a method, or an instantiation
Problem relevance The objective of DSR is to develop technology- based solutions to important and relevant business problems
Design evaluation The utility, quality, and efficacy of a design artifact must be rigorously demonstrated via well-executed evaluation methods
Research contributions Effective DSR must provide clear and verifiable contributions in the areas of the design artifact, design foundations, and/or design methodologies
Research rigor DSR relies upon the application of rigorous methods in both the construction and evaluation of the artifact
Design as a search process The search for an effective artifact requires utilising available means to reach desired ends while satisfying laws in the problem environment
Communication of research DSR must be presented effectively both to technology-oriented as well as management-oriented audiences
Table 1: Guidelines for DSR (Peffers et al. 2007)

Examples

Level of contribution Suitable artifact Example
Well-developed design theory about embedded phenomena Design theories (mid-range and grand theories) Markus, Majchrzak, and Gasser (2002)
Nascent design theory knowledge in the form of design principles Constructs, methods, models, design principles, technological rules Seidel et al. (2018)
Situated implementation of an artifact Instantiations (software products or implemented processes) Ketter et al. (2016)
Table 2: Examples for DSR in IS (Recker 2021)

Q&A

References

Hevner, Alan R. 2007. “A Three Cycle View of Design Science Research.” Scandinavian Journal of Information Systems 19 (2): 4.
Hevner, Alan, and Samir Chatterjee. 2010. Design Research in Information Systems: Theory and Practice. Vol. 22. Springer Science & Business Media.
Ketter, Wolfgang, Markus Peters, John Collins, and Alok Gupta. 2016. “A Multiagent Competitive Gaming Platform to Address Societal Challenges.” Mis Quarterly 40 (2): 447–60.
Markus, M Lynne, Ann Majchrzak, and Les Gasser. 2002. “A Design Theory for Systems That Support Emergent Knowledge Processes.” MIS Quarterly, 179–212.
Peffers, Ken, Tuure Tuunanen, Marcus A Rothenberger, and Samir Chatterjee. 2007. “A Design Science Research Methodology for Information Systems Research.” Journal of Management Information Systems 24 (3): 45–77.
Recker, Jan. 2021. “The Research Process.” Scientific Research in Information Systems: A Beginner’s Guide.
Seidel, Stefan, Leona Chandra Kruse, Nadine Székely, Michael Gau, and Daniel Stieger. 2018. “Design Principles for Sensemaking Support Systems in Environmental Sustainability Transformations.” European Journal of Information Systems 27 (2): 221–47.