Creating knowledge via the design of innovative artefacts
Neu-Ulm University of Applied Sciences
August 30, 2024
A research paradigm in which a designer answers questions relevant to human problems via the creation of innovative artefacts, thereby contributing new knowledge to the body of scientific evidence (A. Hevner and Chatterjee 2010).
A focus on artefacts: design, application & evaluation
Design science research (DSR) in IS addresses what are considered to be wicked problems, that are problems that are difficult to define and solve due to their interconnected and evolving nature (A. Hevner and Chatterjee 2010, 22:11):
DSR requires inherent flexibility to change design processes as well as design artefacts (i.e., malleable processes and artefacts).
Many technological advances are the result of innovative, creative design science process.
E.g., modelling languages, intelligent agents, the internet, and process mining
A primary criterion for evaluating design science is the demonstrated utility of the design artefact, which also presents a significant challenge.
Utility refers to an improvement that goes beyond the current level of usefulness. This definition also implies three essential criteria that must be fulfilled:
Guideline | Description |
---|---|
Design as an artefact | DSR must produce a viable artefact in the form of a construct, a model, a method, or an instantiation |
Problem relevance | The objective of DSR is to develop technology-based solutions to important and relevant business problems |
Design evaluation | The utility, quality, and efficacy of a design artefact must be rigorously demonstrated via well-executed evaluation methods |
Research contributions | Effective DSR must provide clear and verifiable contributions in the areas of the design artefact, design foundations, and/or design methodologies |
Research rigor | Application of rigorous methods the construction and evaluation of the artefact |
Design as a search process | The search for an effective artefact requires utilising available means to reach desired ends while satisfying laws in the problem environment |
Level of contribution | Suitable artefact | Example |
---|---|---|
Situated implementation | Instantiations (software products or implemented processes) | Ketter et al. (2016) |
Design principles as emerging knowledge | Constructs, methods, models, design principles, technological rules | Seidel et al. (2018) |
Well-developed design theory | Design theories about embedded phenomena (mid-range and grand theories) | Markus, Majchrzak, and Gasser (2002) |